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  • Set of Polyhedral Signature Series Dice from Chessex for classic tabletop RPG and Board Games. Signature Series represents the most popular colours of dice that were released throughout the years. Set of 7 dice - 1 each of d4, d6, d8, d10 percentile, d10, d12, d20.
  • Set of Polyhedral Signature Series Dice from Chessex for classic tabletop RPG and Board Games. Signature Series represents the most popular colours of dice that were released throughout the years. Set of 7 dice - 1 each of d4, d6, d8, d10 percentile, d10, d12, d20.
  • The perfect starter decks to get your players excited about this brand new game!
  • The perfect starter decks to get your players excited about this brand new game!
  • Roll initiative for the cutest little monster compendium you've ever encountered with Ultra PRO's Dungeons & Dragons Gazer Figurine of Adorable Power. This collection was made to capture the most adorable side of your favorite monsters and features some of the most iconic monsters you will encounter on your adventures. Befriend your very own Gazer and bring him to your next table-top gaming session! Collect them all!
  • Dungeons & Dragons Figurines of Adorable Power capture the most adorable side of your favorite monsters! The collection features some of the most iconic monsters you will encounter on your adventures. Befriend your very own Flumph and bring him to your next table-top gaming session! Collect them all!
  • The Warpaints range of high pigment colours can be used for miniatures from any period, any size and any system. Get your army painted fast using The Army Painter System and get more time for gaming!
  • 24 sideloadded card pockets per page, which is ideal for displaying playsets of 4 cards. Our pocket pages are made with a special technique in which the clear polypropylene is folded around the right edge of the page, making these pages uniquely soft to touch and pleasant to flip through. The professor's #1 pick for storing sleeved cards. These pages feature ultra clear pockets on a black textured backing.
  • In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective! Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn. There are 4 turns to place actions for each game "year" and two game years in a whole game. Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare. At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for. Finally, at the end of each year, the heroes will travel down into the dungeon to fight. Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.
  • In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories ? correct theories, that is ? and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
  • Holds about 125 standard 20 pt. trading cards. Holds about 200 collectible gaming cards. Exterior Dimensions (WxHxD):8cm x 7.6cm x 2.5cmInterior Dimensions (WxHxD):6.3 x 7cm x 9.5cm
  • Increase your healing spells with these Healing Hands dice! 8 D8 dice in a flat-bottomed tube. Dice feature blue and white swirls with a metal hand reaching out to help!
  • These silicone dice cases are perfect for storing your dice sets! The innovative dice case is made from solid silicone and is sturdy enough to secure your dice, while soft enough to protect them.
  • A set of 8 stunning dice. This premium set is contained in a visually pleasing plastic tube with a screw top lid. Each Dice set contains 2D20, 1D12, 1D10, 1D100, 1D8, 1D6, 1D4
  • Flash dice are infused with a unique blend of flashy flakes that luminate when they hit the light. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).
  • It?s hard to beat the value in our resin dice sets. Beautiful and affordable, these are great ?Critical Reinforcers? to our metal dice. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).
  • It?s hard to beat the value in our acrylic dice sets. Beautiful and affordable, these are great ?Critical Reinforcers? to our metal dice. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).
  • Upgrade your gaming experience! Made with solid zinc and plated with shiny-polished nickel, these 16mm metal dice sets are heavy in your hand, and are built to last. We do recommend rolling any metal dice on padded surfaces like the MDG Folding dice trays.
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